FlashMaster Primary Math Game

Kids Zoom Through Learning The Basic Math Facts

You will love that the FlashMaster primary math game is self-contained and helps the your kids practice the four basic operations:

  • Addition
  • Subtraction
  • Multiplication
  • Division - and thereby fractions and decimals.

I love this treasure, our children love it, and I think that you'll love it too! See Chuck Resor's videos below that show you how to use it.

The FlashMaster helps teach the Math tables fast and offers practice anywhere. It's super portable and the kids do not have to be online to use it.

A dear sweet friend of ours made us a little bag where we can keep both the booklet and the worksheets for recording your fastest times and the tables that you've conquered. That  was super handy. Putting the booklet over the keys helps protect the buttons from being pushed inadvertently while being stored.

A self competitive child can do wonders with this by filling in the reprintable chart with the scores. Beating your score gets addictive. It has great math software for mastering multiplication tables and makes a pile of fumbly flashcards old fashioned and obsolete.

Ten Minute Demo: Primary Math Game Video

Flashmaster In Flashcards Mode

Kids Learn Math Fast With A Flashmaster

One day we discovered that our six year old was learning to use the Flashmaster by himself all snuggled up on the couch. How? He knew the twelves table in division! He had not yet been taught division, so we were thrilled.

Actually, this sparked his older brothers and sisters to see this new trick and to try to race against each others' scores. Thank you Chuck Resor for inventing the Flashmaster!

2018 Update: He's fourteen now and has a sharp mind for numbers. Hey! I just checked and find that the batteries still work. Hm.... Our new grandson can use this. 

This primary Math game is recommended by wonderful parent resources such as A to Z Home's Cool homeschooling website, Old Schoolhouse Magazine, and PC Magazine.

My Experience Using This Electronic Math Flashcards Device

Chuck's advice to just play with it first was excellent. We homeschool, so the less that a math game looks like work or study, the better.

Not only did we see that most of the software was intuitive, but we didn't wind up making it a drill chore.

When I showed the kids that keeping their hands in the QWERTY position for typing numbers made their time faster they were hard to convince at first, but when I showed them how much faster I could do it, they jumped on board right away.

The timed Math drill is one of their favorite primary Math games, and is super in competition whenever their friends can gather to compete. They really get excited. "Hey Mom! Can I start over?!"

The charts also make self-competition easy.

  • My daughter says that her favorite feature is one I didn't realize that it had, "When you're on a countdown, it has a pause button." Hmm. I didn't realize that. :-)
  • One of my favorite features is the way the cover to the batteries has a lose-proof screw! No chance of losing the battery cover screw as they stay together.
  • On top of that is portability and the fact that the children do not need to use the computer which can be so cumbersome, especially by the time it is booted and ready or other children are finished using it.

Chuck Resor: How To Use The Flashmaster

Chuch Resor created the FlashMaster and he explains how to use it in this 26 minute video. 


Details: Chuck Resor's Flashmaster Math Game

Flashmaster Primary Math Game

This primary Math game is easy to understand and operate. On their own, students master:

  • Addition: 0+0=0 through 9+9=18
  • Subtraction: 0-0=0 through 18-9=9
  • Multiplication: 0x0=0 through 12x12=144
  • Division: 0/1=0 through 144/12=12
  • No more than 10 minutes per day required of student
  • Minimal supervision required (none during practice)
  • "SEE RESULTS" key makes it easy to evaluate in detail, anytime and anywhere each of 9 latest "activities":
  • type of activity practiced: "Table: In Order; Table: No Order; "Practice", "Test", "Flashcards", or "Special Problems"
  • arithmetic operation (+, -, ´, or ¸) practiced
  • number of the "Level" or "Table" from which problems generated
  • length of per-activity or per-problem time limit
  • number of problems attempted during activity
  • number and percentage of problems answered correctly
  • the order in which the activities were performed, etc.
  • Students are motivated by automatic display of results at the end of each primary math game and by later "reviewability" of 9 activities by parent or teacher.
  • Extremely efficient use of students' time.
  • No time wasted by distracting computer games, by unnecessary keystrokes, or by tedious and time-consuming "rewards".
  • Usable anywhere and at any time: in the car, the kitchen, etc.
  • Turns on in an instant; useful even during TV commercials, etc.
  • 9 "Levels" for each arithmetic operation.
  • User can focus on problems that are currently most appropriate.
  • Minimal time wasted on problems that are too easy or too difficult.
  • Problems needing more practice are presented more frequently.
  • Option to practice solely 15 recently-missed problems.
  • Option to practice solely 15 problems selected by user.
  • Time limits and displayed countdown of time limits motivate students to answer rapidly and instinctively.
  • 8 alternative per-activity time limits: 30, 45, 60, 75, 90, 120, 150 & 180 seconds.
  • 10 alternative per-problem time limits: 9, 7, 5, 4, 3, 2.5, 2, 1.6, 1.3, & 1 seconds.
  • Option of "hiding" from view the counting down of time limits.
  • Two introductory "table" activities do not use time limits.
  • Ability to give same test on numerous FlashMasters (same problems, same order).
  • Ability to turn off sound effects.
  • Immediate visual feedback on accuracy of each answer, but not in "Test" activity.
  • Correct answer displayed when problem missed twice in a row, but not in "Test" and "Flashcards" activities.
  • 3 possible "problem formats", for example: 1+2=?, ?+2=3, and 1+?=3.
  • Ability to decrease or increase how long correct and incorrect answers are displayed, resulting in speeding up or slowing down the pace of the FlashMaster. 
  • Ability to change sounds effects for correct and incorrect answers.

All in all, I think your primary students will be thrilled with this math game. There are oodles of good ideas for teachers, homeschoolers, and parents on Chuck's site at:

flashmaster.com

Search for the Math FlashMaster primary Math game's best price at Amazon, New or Used.